AI Insights · Timothy · January 2023
Top 5 Pokemon Collector Games on Android in Middle East Q4 2022
Explore the performance of the top 5 Pokemon collector games on Android in the Middle East for Q4 2022, based on data from Sensor Tower.
In Q4 2022, the top 5 Pokemon collector games on the Android platform in the Middle East displayed diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower's data.
Card Evolution: TCG hyper game saw a fluctuating trend in weekly downloads, peaking at around 14K in late October and then settling at approximately 3.6K by the end of December. The game’s weekly active users initially surged to around 31K by the end of October but gradually declined to about 25K by the end of the quarter. Revenue was minimal, with only a slight uptick to $2 in mid-December.
Super Monster: Color Friends experienced steady weekly downloads, reaching a high of about 8.6K at the end of September and tapering off to around 4K by the end of December. Active users saw a peak of approximately 20.9K in early December, ending the quarter at about 15.3K. Revenue showed a small but consistent increase, culminating in $5 by the last week of December.
Monster Squad Rush maintained stable weekly downloads, around the 5K mark in late September and finishing the quarter at approximately 3.2K. The game’s weekly active users hovered around 30K to 39K throughout the quarter, with a slight increase towards the end of December. Revenue saw minor fluctuations, reaching a peak of $11 in the final week of December.
Hyper Cards: Trade & Collect experienced a steady increase in weekly downloads, peaking at around 5.2K in late November and then declining to approximately 1.1K by the end of December. Active users followed a similar trend, peaking at about 14.6K in late November and ending the quarter at around 10.3K. Revenue was minimal, with a slight uptick to $1 in late November and mid-December.
Pokémon GO demonstrated consistent performance in weekly downloads, ranging from about 2.2K to 4.3K, with a peak in the last week of December. Active users remained robust, fluctuating between 179K and 197K throughout the quarter. The game’s weekly revenue was strong, peaking at around $9K in early December and maintaining a steady flow, ending the quarter at approximately $5.9K.
For more detailed insights into these games' performance, visit Sensor Tower.